I was the sole designer and producer for an academic annual project—a point-and-click adventure game with mini-games, featuring a cozy, pastel, and childlike aesthetic, but with subtle hints of mature narrative elements.
As the producer, my responsibilities included planning and managing the entire development schedule, coordinating communication among team members, organizing workflow and documentation, and ensuring that all deadlines were met efficiently.
In my role as the sole designer, I focused on level design, puzzle creation, narrative development, character design, and overall game aesthetics. I crafted engaging puzzles and mini-games that fit seamlessly within the story and style, while developing characters and narrative elements that balanced the childlike visual theme with mature storytelling.